Grownity
An interactive, visual novel-style game.
You have a community garden to run.
You have a community garden to run.
— PROJECT NAME
Grownity
— ROLE
Design and Integration
— DATE
March, 2026
A core element of the gameplay experience was ensuring that transitions between mechanics, such as dialogue to top-downs exploration, felt seamless. Thus, many user states were tracked across types of interaction to “remember” a player’s actions and remind them of those decisions later on.
Given the video RAM (VRAM) limitations within Game Boy Studio, the tile sets for each sprite had to be carefully planned out. Furthermore, sprites were carefully set up to activate and deactivate at particular moments to ensure the game ran smoothy without stalling or crashing.
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